RIFTBLADE — The Flatten
—
—
SANCTUARY CROSSROADS
OPEN PLANE · ROAM FREELY
◆ 0 SHARDS
—
—
RIFTBLADE
COMBO ×1.00
3D
ARENA · NO JUMP · ×1.5
SHIFT READY
SOUND ON
—
—
TURN YOUR PHONE SIDEWAYS FOR THE FULL ARENA · TAP TO DISMISS
SLASH
DASH
ELEM
JUMP
SHIFT DIMENSION
INVENTORY
before you begin

RIFTBLADE

PHOTOSENSITIVITY WARNING

This game contains flashing lights, rapid screen flashes, high-contrast strobing and fast-moving patterns. A very small number of people may experience seizures when exposed to these, even with no previous history of seizures or epilepsy.

Stop playing immediately and consult a doctor if you experience dizziness, altered vision, eye or muscle twitching, disorientation, involuntary movement, or loss of awareness.

If you are unsure, turn on REDUCED FLASHES below. It removes the impact frames and the chip pulse, and damps screen flashes, camera shake, bursts and speed lines. Nothing in the game becomes harder to play.

PLAY WELL

Sit back from the screen in a well-lit room. Take a 10-minute break every hour. Stop if your eyes, hands or wrists start to ache — this game asks for a lot of quick taps. Sleep beats one more attempt at the Sovereign; it will still be there, and it will remember you.
from the maker Built by kratosbawa — if you enjoy this, subscribe to kratosbawa on YouTube.
riftblade · the flatten

CREDITS

CREATED BY

Ohm R Vignesh — kratosbawa
Concept, direction, design calls, and every piece of feedback that shaped this. The 2D/3D axis trade, the Wardens that read you, and the doctrines are his ideas.

BUILT WITH

Claude — Anthropic
Code, systems, VFX, and the writing, working from Ohm's direction across one long session.

ENGINE & TYPE

three.js r128 — MIT licence, © three.js authors. Bundled inside this file so the game runs with no network at all.
GSAP 3.15 — GreenSock Standard Licence (gsap.com/standard-license), © GreenSock. Used for the interface timelines. Note this is not an OSI open-source licence.
Cinzel and Chakra Petch — SIL Open Font Licence 1.1, embedded in this file.

SOUND

Every sound is synthesised at runtime with the Web Audio API. No samples, no libraries, nothing downloaded.

ART & OPEN-SOURCE ASSET LIBRARIES

Procedural assets enhanced with embedded open-source GitHub libraries: josephg/noisejs & attilabuti/SimplexNoise (2D/3D Simplex & fBm noise, ISC/MIT), IceCreamYou/THREE.Terrain (heightmap topography & fractured rock sculpting, MIT), dgreenheck/ez-tree (recursive skeletal tree & bonsai generation, MIT), rough-stuff/rough (Rough.js hand-drawn sumi-e cartography & woodblock sketching, MIT), and thedaviddias/Front-End-Checklist (responsive viewport & safe-area standards).

THANK YOU

For playing. If you got here from the Sovereign, you earned it.
subscribe youtube.com/@kratosbawa
act zero · the flatten

RIFTBLADE

open plane · seven weapons · three wardens that remember you
Depth was taken from the world on purpose. The Concord called it the Flatten. You carry the last blade that remembers volume — where you stand, the world can be thick again. Three Wardens enforce the plane. They train between rounds, and they read you.
MOVE
Left halfdrag anywhere to move
FIGHT
SLASHattack — chain hits to build combo DASHdodge through attacks · in the air (2D) it dive-slams JUMP2D only — it greys out in 3D ELEMcycle your element, or tap the FIRE / ICE chips
SHIFT
SHIFT DIMENSIONflip 2D ⇄ 3D · tapping the 3D plate does the same
ITEMS
Bottom bartap HEAL, MANA, SHIFT or EDGE to use one INVENTORYweapons, relics and items
MOVE
WASDmove
FIGHT
Jslash Kdash · in the air (2D) it dive-slams SPACEjump (2D only) Q Eprevious / next element
SHIFT
F TABflip 2D ⇄ 3D, or click the 3D plate
ITEMS
1234heal · mana · shift charge · whetstone Iinventory
THE OPEN PLANE
Getting thereBEGIN or CONTINUE drops you in the Sanctuary — the safe hub at the centre of the map Interactwalk up to anything glowing; a prompt appears — tap or click it, or slash Citadelsthe three Wardens: Emberjaw (north-west), Glacier Warden (north-east), the Sovereign (north) Weapon shrinesred squares on the map — beat the sentries guarding one to claim its weapon Rift Shards ◆from sentries and gold crystals — spend them at the Smith's forge to buy and temper weapons Waystonesheal HP & MP and fast-travel to the next waystone Top barARMORY · SANCTUARY (warp home, full heal) · DOJO (direct duels, mask wall)
The Concord collapsed everything to a single plane, so the thing that hunts through depth could never reach us again. It worked. Nine hundred years of safe, thin, obedient life. You will fight each Warden three times. They do not wait between rounds — they carry what they learn into the next encounter.
THE RULE. Height and depth do the same amount of work, never the same work.
2D — jump, aerial slashes (×1.25), dive-slam (DASH in the air), juggle a launched Warden, and reach the ward's high facet. Combo scales to ×2.44.
3D — no jump, but flat ×1.35, orbit to the rotating facet, and bait charges into walls.
SHIFT only clears threats within 7 units of you and invites an immediate counter-attack. It is a panic button, not a reset.
the wardrobe · looks only · no perks, ever
—
the dojo · between rounds
AT THE GATE
—
—
the mask wall · what you have faced
Tap a mask.
0.0s
—

—

—
—
—
rift satchel — game paused
WEAPONS
RELICS
ITEMS
CODEX